At the very beginning, I had learned to use Newtek Lightwave by myself, and then a few years later, when I took my Level Designer course at the Ubisoft Campus. Dawson College; I had been taught to use 3DS Max and ZBrush.

With time, the lack of finances to be able to acquire licenses. To replace ZBrush, I bought 3D Coat, and recently added for a year a license of Substance tools including Substance Painter. We'll see if my finances will allow me to continue another year with the substance tools.

The exorbitant price of licenses for 3DS Max, I had taken an internet course on Blender 2.79b that had me help to transition, but now with the new workflow of Blender 2.8, I believe I can say goodbye definitively to 3DS Max (for my use 100% staff

https://youtu.be/MyxWDHy4ppY

The new features that will be brought soon in future releases could make me use only Blender for sculpture. All I have to do is use only Blender and Substance Painter for textures and materials.

The new version really made me a fan of the software and interested me in participating in the community and taking some of my free time to add news about Blender for the French community:

(Blender News)

I now use Blender 2.8!

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